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With CMake 3.21 or earlier, CXX_EXTENSIONS would only take effect if CXX_STANDARD was also specified, for most common compilers (since they are specified together with the one compiler flag). Note also that earlier versions of the CMake documentation did not accurately reflect the way CXX_EXTENSIONS interacts with compile features. This variable is used as the default for the. In fact, CMake will always pick the stronger language requirement specified by either the CXX_STANDARD target property or the compile feature requirements set on the target. The simplest way to use a particular C++ standard in your project is to add the following two variable definitions before you define any targets: Valid values for CMAKECXXSTANDARD are 98, 11 and 14, with 17 also being added in CMake 3.8 and 20 added in CMake 3.12. The use of compile feature requirements (as mentioned in answer) can raise the language standard requirement. #Cmake c 17 upgrade#It should also be noted that CMake may upgrade the target to use a later language standard than the one specified by its CXX_STANDARD target property. #Cmake c 17 full#Full details can be found here, but the short version goes something like this: cmake_minimum_required(VERSION 3.1)ĬMake should then select the appropriate compiler flag for the requested C++ standard based on what the compiler supports, or error out if it doesn't support the requested standard. Please consult the upstream Rust documentation to find the correct target name.When wanting to specify a particular C++ version, the recommended way to do this with CMake 3.1 and later is to use the CXX_STANDARD, CXX_STANDARD_REQUIRED and CXX_EXTENSIONS target properties, or their variable equivalents to specify target defaults. Matches the target architecture that you’re compiling to. Since SixtyFPS is implemented using the Rust programming language, you need to determine which Rust target ![]() If you are building against a Yocto SDK, it is sufficient to source the SDK’s environment setup file. #Cmake c 17 how to#How to set this up in the upstream CMake documentation. That, you need to make sure that your CMake setup is ready for cross-compilation. It is possible to cross-compile SixtyFPS to a different target architecture when building with CMake. This works when compiling SixtyFPS as a package, using cmake -build and cmake -install, or when including SixtyFPS For example on the command line using the -D parameter:Īlternatively, after the configure step you can use cmake-gui or ccmake on the build directory for a list of all features There areĭifferent ways of toggling CMake options. For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit ( x86) and 64-bit ( 圆4) hosts (independent. The CMAKE GENERATORTOOLSET option may be set, perhaps via the cmake (1) -T option, to specify another toolset. You can enable support for the Wayland windowing system on Linux by enabling the SIXTYFPS_FEATURE_WAYLAND feature. The v143 toolset that comes with VS 17 2022 is selected by default. The CMake configure step offers CMake options for various feature that are all prefixed with SIXTYFPS_FEATURE_. Therefore reduce the size of the resulting library. Not enabled by default but that is revelant for you, or you may want to disable a feature that you know you do not need and You might want to enable a feature that is The SixtyFPS run-time library supports different features that can be toggled. #Cmake c 17 install#If you prefer to treat SixtyFPS as an external CMake package, then you can also build SixtyFPS from source like a regularĬMake project, install it into a prefix directory of your choice and use find_package(SixtyFPS) in your CMakeLists.txt. Include ( FetchContent ) FetchContent_Declare ( SixtyFPS GIT_REPOSITORY GIT_TAG v0.1.4 SOURCE_SUBDIR api/sixtyfps-cpp ) FetchContent_MakeAvailable ( SixtyFPS ) Insert the following snippet into your CMakeLists.txt to make CMake download the latest release, compile it and make the CMake integration available: You can include SixtyFPS in your CMake project using CMake’s FetchContent feature. You should have the rustc compiler and the cargo build system installed in your path.Ī C++ compiler that supports C++17 (e.g., MSVC 2019 on Windows) Install Rust by following the Rust Getting Started Guide. The recommended and most flexible way to use the C++ API is to build SixtyFPS from sources.įirst you need to install the prerequisites: You can select the CMake Ninja backend by passing -GNinja or setting the CMAKE_GENERATOR environment variable to Ninja. ![]() #Cmake c 17 generator#Note: We recommend using the Ninja generator of CMake for the most efficient build and. Offers a CMake target for convenient linkage. SixtyFPS comes with a CMake integration that automates the compilation step of the. Function sixtyfps::testing::send_keyboard_string_sequence.Template Function sixtyfps::invoke_from_event_loop.Template Function sixtyfps::blocking_invoke_from_event_loop. ![]()
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